Research

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Oculus Research 的使命是打造個人和共享虛擬現實和增強現實的未來。

我們的目標是在未來五到十年內打造出消費級虛擬現實、增強現實和混合現實體驗。當今的虛擬現實是一個深奧且范圍寬廣的新興研究領域,我們希望匯聚各個專業領域的研究人員和工程師,建立一個能夠讓 VR 行業實現跨越式發展的團隊,這些領域包括:

  • 光學鏡片
  • 顯示器件
  • 音效
  • 傳感
  • 計算機視覺
  • 場景重構
  • 圖像
  • 動畫
  • 用戶體驗
  • 觸覺
  • 機器學習和優化
  • 軟件工程
  • 硬件工程
  • 社交互動
  • 材料科學
  • 知覺心理學

出版物

Communication Behavior in Embodied Virtual Reality

Human Computer Interaction Conference (CHI) 2018

Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays

SIGGRAPH Asia 2017

DodecaPen:Accurate 6DoF Tracking of a Passive Stylus

ACM Symposium on User Interface Software and Technology (UIST) 2017

Modulation Frequency as a Cue for Auditory Speed Perception

Proceedings of the Royal Society B:Biological Sciences, July 2017

Noise, Multisensory Integration, and Previous Response in Perceptual Disambiguation

PLOS Computational Biology, July 2017

Propagation of Joint Space Quantization Error to Operational Space Coordinates and Their Derivatives

IEEE/RSJ International Conference on Intelligent Robots and Systems 2017

Focal Surface Displays

SIGGRAPH 2017

Analysis of Effective Impedance Transmitted to the Operator in Position-Exchange Bilateral Teleoperation

IEEE World Haptics 2017

Factored Displays:Improving resolution, dynamic range, color reproduction, and light field characteristics with advanced signal processing

IEEE Signal Processing Magazine, Vol. 33, no. 5

EyeContact:Scleral coil eye tracking for virtual reality

ISWC 2016

HapticWave:Directional surface vibrations using wave-field synthesis

SIGGRAPH 2016

Finexus:Tracking precise motions of multiple fingertips using magnetic sensing

CHI 2016

Efficient HRTF-based spatial audio for area and volumetric sources

IEEE Transactions on Visualization and Computer Graphics, Vol 22, no. 4

Facial performance sensing head-mounted-display

SIGGRAPH 2015

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